Anthony Pilcher - 3D Artist

  • Blender | Substance Painter | Unreal Engine | Unity | Houdini | Photoshop

2022 – PRESENT

Freelance Digital Artist, 3D Modeler and Generalist

ROOMIE - New York, NY



Interactive dorm and apartment layout software

- created models used on college campuses and apartment complexes

- Developed new interactive features with a Blender to Babylon pipeline



2022 – 2023

3D Modeler and Texture Artist

WARBY PARKER – NEW YORK, NY


Worked within tight deadlines to create and texture product models for a large scale consumer-based AR application


Produced photorealistic models from tech drawings while managing large libraries of incoming and outgoing product models



2022

3D Environment and Prop Artist

EARTHLINGS.LAND – PARIS, FRANCE


Designed and executed the creation of in-game NFTs, environment props and character assets


Worked closely with client to develop a unique and innovative style for a large open-world environment



2021

3D Environment and Prop Artist

BATS-TOI – NEW YORK, NY


Designed and created NFT assets for use within an in-game digital trading card platform


Used motion capture equipment and software to create player animations


Designed and developed environments of in-game levels




2018 – Present

3D Character Prop Artist

BRICKPLANET – NEW YORK, NY


Design and create Character props and player driven content




2021

3D Environment and Prop Artist

SYLICON GAMES – VANCOUVER, BC, CANADA


Conceptualized interior and exterior spaces to create story driven 3D environments


Imported assets made by team members to assemble detailed scenes composited with Pixar’s Renderman






2016 – PRESENT

Freelance Digital Artist, 3D Modeler and Generalist

New York, NY


Conceptualize, design and execute original media utilizing Blender, Substance Painter, Unreal Engine and other 2D and 3D software.


Accustomed to working in fast paced, deadline driven environments to deliver high quality content that meets clients' needs and visions